Items where Author is "Walden, Kim"
Number of items: 28.
“Building Better Worlds”: The Rise of Alien’s Online Marketing Campaigns. (2023)
Kim Walden
404: File Not Found: Web Archives and the Challenges of Preserving Digital Film Promotion. (2022)
Kim Walden
An Archaeology of Mobile Film: Blink, Bluevend and the Pocket Shorts. (2017)
Kim Walden
Nostalgia for the Future: How TRON: Legacy's Paratextual Campaign rebooted the Franchise. (2016)
Kim Walden
‘Searching for District 9 in the Archives: archaeology of a transmedia Campaign’. (2014)
Kim Walden
Awards, honours and prizes : 'a cultural value stock exchange' for media producers and audiences. (2014)
Kim Walden
'The Past recognises the Future’:How TRON:Legacy’s transmedia campaign rebooted the franchise. (2013)
Kim Walden
Digital zombies, cultural cryogenics and troubles with malware: an archaeological adventure in the archives. (2012)
Kim Walden
'It's a Storyworld, Jim. But not as we know it!' : Transmedia in Film. (2012)
Kim Walden
Tell and Show : the evolving relationship between films and their websites. (2011)
Kim Walden
'Telling it like it is' : Author Operations in the Expanded Texts of Contemporary Film. (2011)
Kim Walden
Double Take: Rotoscoping and the Processing of Performance. (2009)
Kim Walden
Double take : Rotoscoping and the Processing of Performance. (2008)
Kim Walden
Economies of Plagiarism: The i-Map & Information Gathering. (2008)
Kim Walden
and
Alan Peacock
The i-map : a process-centered response to plagiarism. (2006)
Kim Walden
and
Alan Peacock
Mobile cinema : An exploration of first generation film made for the 'fourth screen'. (2006)
Kim Walden
Emphasising and rewarding information handling skills. (2005)
Kim Walden
Have you seen the movie? : No, but I've been to the website. (2005)
Kim Walden
Plagiarism: a process centered response. (2004)
Kim Walden
Run, Lara, Run : The Impact of videogames on cinema’s action heroine. (2004)
Kim Walden
The i-map : A new approach to assessing the process of information gathering and handling. (2004)
Kim Walden
and
Alan Peacock
The i-map research project: work in progress. (2004)
Kim Walden
and
A. Peacock
Run, Lara, RunThe Impact of videogames on cinema’s action heroine. (2003)
Kim Walden
Run, Lara, Run: The Impact of videogames on cinema’s action heroine. (2002)
Kim Walden
Picture My World : Photography in Primary Education. (1995)
Kim Walden
and
Kamina Walton
Seeing Double. (1990)
Kim Walden
Photo-media Studies in a Primary school : Looking through the Family Album. (1990)
Kim Walden
Magazines. (1988)
Kim Walden