Game comics : An analysis of an emergent hybrid form

Goodbrey, Daniel (2014) Game comics : An analysis of an emergent hybrid form. Journal of Graphic Novels and Comics, 6 (1). pp. 3-14. ISSN 2150-4857
Copy

There has long been a shared history of visual influence and narrative crossover between comics and videogames. Taking this history into account, this article provides a critical examination of the newly emergent medium of game comics. A game comic can be defined as a game that takes the underlying structure and language of comics as the basis for its gameplay. The article presents a case study on two prototype game comics that were created as a practice-lead enquiry into the potential of the form. The study draws ideas from comics, games and new media theory. It uses these ideas to examine changes in the aesthetic experience of the comic form that have resulted from digital remediation. In this manner the article provides a critically grounded exploration and analysis of how the medium of comics can be adapted via hybridisation with the ludic qualities of the videogame.

visibility_off picture_as_pdf

picture_as_pdf
GOODBREY_Game_Comics.pdf
lock
Restricted to Repository staff only

Request Copy
picture_as_pdf

Submitted Version


Atom BibTeX OpenURL ContextObject in Span OpenURL ContextObject Dublin Core MPEG-21 DIDL Data Cite XML EndNote HTML Citation METS MODS RIOXX2 XML Reference Manager Refer ASCII Citation
Export

Downloads