A Gamified Prototype for Software Requirements Engineering

Partou, Helen, Menon, Catherine, Barker, Trevor and Veneziano, Vito (2019) A Gamified Prototype for Software Requirements Engineering. In: Engineering and Computer Science Research Conference, 2019-04-17 - 2019-04-17, University of Hertfordshire.
Copy

Communication gaps remain a challenge for stakeholders involved in software Requirements Engineering (RE). Use of ambiguous emotive language is one example of complexity when eliciting requirements, which can lead to costly revisions if misrepresented. This paper presents the design of a gamified prototype application, which allows stakeholders to document and manage requirements. It includes customisation of De Bono’s ‘Six Thinking Hats’ as a mechanism for gamification, and an emotive word bank to support stakeholder communication. The next phase of research proposed is an empirical study to assess impact of the prototype’s features for RE.


picture_as_pdf
Pages_from_Proceedings_of_Abstracts_ECS_2019.pdf
subject
Published Version
Available under Creative Commons: BY 4.0

View Download

Atom BibTeX OpenURL ContextObject in Span OpenURL ContextObject Dublin Core MPEG-21 DIDL Data Cite XML EndNote HTML Citation METS MODS RIOXX2 XML Reference Manager Refer ASCII Citation
Export

Downloads