A Gamified Prototype for Software Requirements Engineering
Partou, Helen, Menon, Catherine, Barker, Trevor and Veneziano, Vito
(2019)
A Gamified Prototype for Software Requirements Engineering.
In: Engineering and Computer Science Research Conference, 2019-04-17 - 2019-04-17, University of Hertfordshire.
Communication gaps remain a challenge for stakeholders involved in software Requirements Engineering (RE). Use of ambiguous emotive language is one example of complexity when eliciting requirements, which can lead to costly revisions if misrepresented. This paper presents the design of a gamified prototype application, which allows stakeholders to document and manage requirements. It includes customisation of De Bono’s ‘Six Thinking Hats’ as a mechanism for gamification, and an emotive word bank to support stakeholder communication. The next phase of research proposed is an empirical study to assess impact of the prototype’s features for RE.
Item Type | Conference or Workshop Item (Other) |
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Additional information | © 2019 The Author(s). This an open access work distributed under the terms of the Creative Commons Attribution Licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. |
Keywords | software requirements engineering, cognitive psychology, gamification, emotions, communication |
Date Deposited | 15 May 2025 17:06 |
Last Modified | 30 May 2025 23:28 |