Automatic generation of level maps with the do what's possible representation

Ashlock, Daniel and Salge, Christoph (2019) Automatic generation of level maps with the do what's possible representation. In: IEEE Conference on Games 2019, CoG 2019 :. IEEE Conference on Computatonal Intelligence and Games, CIG . Institute of Electrical and Electronics Engineers (IEEE), GBR. ISBN 9781728118840
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Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the do what's possible representation is used to create open-ended level maps. Generation of the map can continue indefinitely, yielding a highly scalable representation. A parameter study is performed to find good parameters for the evolutionary algorithm used to locate high quality map generators. Variations on the technique are presented, demonstrating its versatility, and an algorithmic variant is given that both improves performance and changes the character of maps located. The ability of the map to adapt to different regions where the map is permitted to occupy space are also tested.


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