Grand theft algorithm: purposeful play, appropriated play and aberrant players

Gazzard, Alison (2008) Grand theft algorithm: purposeful play, appropriated play and aberrant players. In: In: MindTrek: Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era :. ACM Press, FIN, pp. 3-7. ISBN 978-1-60558-197-2
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This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'.


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